Nature offers you wolves, a nymph and several support abilities, not to mention the plague which weakens and slows down enemies (not as good as the curse of frailty from Grim Dawn though). Then once you're satisfied with your fire spells, work on both the core dweller and the wolves so they're ready to shine when you get to epic.Įarth has the core dweller which is not only a tough bastard, but he also provokes enemies so they don't attack you very often.Įarth Enchantment (still not sure how much I can/should invest) I'd advise you to get earth/nature, focus on earth enchantment + volcanic orb and their synergies first with a few points in eruption for bosses. So it would be a good idea to focus on your own ranged dps abilities first, dropping a single point in the pets you want to serve as a distraction, then get to work on being a real summoner when you get to epic difficulty. The problem is that all pets become very squishy in Acts 3/4 normal, and only get good in epic/legendary thanks to the huge boosts they get there. Second would be the lich king in spirit since he has undead immunities and the ability to heal itself by leeching life.
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Character must have half-decent ranged casting abilities.Įdit: can nature healing spell be used on pets? The single best tanking pet is probably the core dweller in the earth mastery, since he has quite a few immunities, a skill to boost his hp and resistances, and the ability to draw aggro. It might be just one pet, but it must be able to endure a lot of damage and grab attention of foes.Ģ.
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Sarisio: Please, recommend a good pet build.